01 / Catch the glance
Move your gaze with the mouse, drag the separate touch pad, or use arrow keys. The pale ring shows where you are looking.
AN AWKWARDLY HUMAN LITTLE GAME
Look away. But not too quickly.
You looked. They noticed. Now act natural.
No downloads. No cameras. Just awkwardness.
THE COMMUTER REPORT
Move your gaze with the mouse, drag the separate touch pad, or use arrow keys. The pale ring shows where you are looking.
When a passenger looks at you, turn toward a safe object. A smooth, considered movement scores better than panic.
Looking back too soon triggers the double eye contact trap. Watch the windows: reflections can betray you.
02 — THE OVERTHINKING DEPARTMENT
A glance is a tiny social signal with a lot of possible meanings. On a crowded train, personal space is limited and a chance meeting of eyes can suddenly feel like a conversation you never agreed to have. Your inner narrator fills in the silence: “Were they looking at me?” Often, the other person is simply looking around too.
03 — BEFORE YOU GO
No. This game uses pointer and keyboard controls. It does not request camera access or perform face recognition.
Yes. Drag on the control pad below the carriage, or tap the large destination buttons. Your finger never has to cover a passenger’s face.
Normal has eight short scenes. Rush hour runs for 60 seconds. No pressure removes scoring. Daily uses a date-based passenger pattern shared by visitors on the same UTC day.
No. Commuter types and scores are humorous game results. They do not measure mental health or real social skill.
Your best score and sound preference stay in this browser when storage is available. There is no game account or server leaderboard. Blogger and Google advertising may use their own cookies.
Finish a scored commute, save the poster as PNG, or copy a link containing only your game score and commuter type.